How would you define The Legend of Zelda? It is difficult to define something that covers such a large number of subjects and genres. The Legend of Zelda is not solely a puzzle game, an adventure game, or a role-playing game, but it contains elements from all of them. The Legend of Zelda series regularly incorporates ideas from other genres as well. In 2004, Shigeru Miyamoto spoke briefly at Nintendo’s E3 press conference. While on stage he made one very important statement: “The Legend of Zelda never stops changing.”
Even so, there are parts of The Legend of Zelda that never change. I’ve heard these constants referred to as the “core Zelda gameplay” in the past, and it’s a subject I’d like to explore in further detail. Exactly what is the “core Zelda gameplay”?